Archive for the ‘Shadows over Camelot’ Category

Merlin’s Company rules now available

Friday, May 30th, 2008

sc.jpgThe rules of Merlin’s Company, the new extension for Shadows over Camelot, are now available for download.

You can download them on the Rules & Goodies page of Shadows over Camelot.

Merlin’s Company: New cards and new enemies

Monday, May 19th, 2008

sc.jpgThe clouds hanging over Camelot have darkened considerably ever since rumors of Morgan sowing trouble resurfaced… for this time, she did not come back alone, but with seven witches in tow, ready to wreak havoc whenever they appear. Their powers are great; Merlin will need all the Knights’ help he can summon to counter them.


Merlin’s Company: The dangers of Travel!

Monday, May 12th, 2008

sc.jpgThe roads around Camelot have become increasingly treacherous. Now the simple act of traveling exposes you to new perils… unless Merlin comes to your aid.


Merlin’s Company: Seven New Knights!

Monday, May 5th, 2008

sc.jpgThe forces of evil are gathering … Now, more than ever, Camelot needs new knights to fight the dark shadows that threaten to engulf the kingdom once again. Fortunately, Merlin’s Company comes to the rescue with seven new characters, each with its own unique sense of honor!


Merlin’s Company – a Shadows over Camelot Expansion

Friday, April 18th, 2008

sc.jpgThe swallows have long departed, replaced by sinister crows of dark omen. The land has grown more desolate, and travel ever more dangerous since a traitor was discovered in our midst. Rumor has it that Merlin himself is now scouring the plains around Camelot, rallying new knights to our cause. But will that prove enough to counter Morgan’s newly assembled coven of witches?