The Artisans of Naqala – An expansion for Five Tribes

Five TribesThey say that in the very heart of the mountains of the Sultanate of Naqala, there lives a Tribe that rarely appears in the bazaars and markets in town.

They call themselves the Artisans, and work day and night crafting precious items, inlaid with rare gems.

Some travellers claim that the Artisans are able to craft unique artifacts, filled with magic and mystery…

The Artisans make up a new Tribe in the game and you will need to put them to good use if you want to claim the Sultanate!

Represented by purple Meeples, the Artisans add a new layer of strategy in Five Tribes. With their help, players will be able to have precious or magic items crafted. Some of them are worth Victory Points, while others unlock special powers.

To accommodate these new Meeples, the expansion also features new Tiles: Workshops (where the Artisans craft their Items) and Specialized Markets (where players can buy specific Merchandise when needed). An impassable Chasm Tile, as well as Mountain markers, will also force the players to adapt their strategy when moving Meeples on the board. Two new Djinns are also provided in the expansion.

Five Tribes is for 2 to 4 players, ages 13 and older and takes approximately 40-80 minutes to play. The expansion, which requires the base game for play, includes 15 Wooden Tribe Meeples, 6 new Tiles (Workshops, Specialized Markets, and Chasm), 4 Tents, 4 Djinn cards (2 new & 2 revised), 6 Mountains, 18 Item Markers, 1 New Scoring Pad, and 4 Summary Sheets. The expansion is expected to be available from game retailers in June in Europe and early August in North America (GenCon) at an expected retail price of $25/€20. For more information you can visit the Five Tribes website at:

This post is also available in: French, German

5 Responses to “The Artisans of Naqala – An expansion for Five Tribes”

  1. James Flemming says:

    This expansion won’t include the fakir replacement cards??

  2. Lacxox says:

    As I can see the fakirs are shown on the tiles (even though they are cleverly covered on the above link; they can be seen at BGG). This way the expansion won’t be perfectly compatible with my first edition copy that I bought as soon as I could. So, will there be any way to buy an expansion that shows just the illustration that is featured on my copy that I bought as soon as I could because I really liked the game?

  3. Lacxox says:

    Dear Days of Wonder,

    I believe in you. If you think changing slaves to fakirs was a good idea, I can accept it, even though it’s hard to imagine how the fakirs help the assassins.

    But I want my games have a consequent iconography. I don’t want to explain new players “yes, those are fakirs there but you see, these are sometimes shown as fakirs and sometimes as slaves”.

    You did solve a problem like this fine a few years ago. You provided replacement cards for TtR:Switzerland. If you believe in the success of Five Tribes – And I believe you should; if it does not get Kennerspiel des Jahres that would be outrageous – then you should help those who bought the first edition. I’d say you could offer a replacement pack (new djinns, djinn tiles and fakirs; okay, I can live without new player aids) for those who have bought BOTH the first edition and the (first?) expansion. I believe you are going to sell ten thousands, possibly hundreds of thousands of the game so it could be worth it.

    Laszlo Molnar

  4. Ryan says:

    It’s not just the customers that purchased early. I just purchased a copy recently, and r/c the updated version with everything updated, except the game tiles which still show slaves. So if the game tiles in the new expansion show fakir’s, DOW is guaranteeing that no one will ever have a consistent game. I used to have a much higher opinion of DOW. I beleive now that I was wrong.

  5. Phil says:

    Will this expansion ruin the name of the game? it will have to be ranamed ‘Six tribes!’

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