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	<title>Comments on: Cargo Noir Rules Clarification</title>
	<atom:link href="http://blog.daysofwonder.com/2011/03/11/cargo-noir-rules-clarification/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.daysofwonder.com/2011/03/11/cargo-noir-rules-clarification/</link>
	<description>This blog is devoted to newsworthy announcements related to Days of Wonder’s games and the company itself.</description>
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		<title>By: Donal</title>
		<link>http://blog.daysofwonder.com/2011/03/11/cargo-noir-rules-clarification/#comment-5333</link>
		<dc:creator>Donal</dc:creator>
		<pubDate>Mon, 14 Mar 2011 14:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/?p=2692#comment-5333</guid>
		<description>I remember my first play of Colosseum not been very successful with the bidding mechanism; I looked at the DoW forum and found one that explained it perfectly.Since then I had zero issues playing the game. 

I hope this rule clarification helps with the ratings as they are a lot lower than I expected.

Once again well done for showing respect for your customers. Looking forward to playing this game.</description>
		<content:encoded><![CDATA[<p>I remember my first play of Colosseum not been very successful with the bidding mechanism; I looked at the DoW forum and found one that explained it perfectly.Since then I had zero issues playing the game. </p>
<p>I hope this rule clarification helps with the ratings as they are a lot lower than I expected.</p>
<p>Once again well done for showing respect for your customers. Looking forward to playing this game.</p>
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		<title>By: Eric Hautemont</title>
		<link>http://blog.daysofwonder.com/2011/03/11/cargo-noir-rules-clarification/#comment-5332</link>
		<dc:creator>Eric Hautemont</dc:creator>
		<pubDate>Sat, 12 Mar 2011 05:07:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/?p=2692#comment-5332</guid>
		<description>You&#039;re very welcome. Enjoy the game.</description>
		<content:encoded><![CDATA[<p>You&#8217;re very welcome. Enjoy the game.</p>
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		<title>By: franck</title>
		<link>http://blog.daysofwonder.com/2011/03/11/cargo-noir-rules-clarification/#comment-5331</link>
		<dc:creator>franck</dc:creator>
		<pubDate>Fri, 11 Mar 2011 23:58:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/?p=2692#comment-5331</guid>
		<description>Actually, the 2 extra Cargo tokens would combine in a &quot;2 different cargos set&quot; worth 3 points, so this would be 15+3 = 18pts</description>
		<content:encoded><![CDATA[<p>Actually, the 2 extra Cargo tokens would combine in a &#8220;2 different cargos set&#8221; worth 3 points, so this would be 15+3 = 18pts</p>
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		<title>By: Jon</title>
		<link>http://blog.daysofwonder.com/2011/03/11/cargo-noir-rules-clarification/#comment-5330</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Fri, 11 Mar 2011 23:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/?p=2692#comment-5330</guid>
		<description>Thanks for the response, I have got this game on order and looking forward to playing it. This is how I thought it was played. It great that DoW are offering to replace the any faulty cargo bags.</description>
		<content:encoded><![CDATA[<p>Thanks for the response, I have got this game on order and looking forward to playing it. This is how I thought it was played. It great that DoW are offering to replace the any faulty cargo bags.</p>
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		<title>By: Jonathan Franklin</title>
		<link>http://blog.daysofwonder.com/2011/03/11/cargo-noir-rules-clarification/#comment-5329</link>
		<dc:creator>Jonathan Franklin</dc:creator>
		<pubDate>Fri, 11 Mar 2011 23:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/?p=2692#comment-5329</guid>
		<description>Eric,

In the example in the immediately preceding post, we played that with  2 ivory, 2 weapons, 1 uranium, 1 art and 1 automobile, you could play set of five different for 15 plus a single ivory for 1 plus a single weapons for 1, so with that batch of 7 goods, you can get a total of 17 points.  Right?</description>
		<content:encoded><![CDATA[<p>Eric,</p>
<p>In the example in the immediately preceding post, we played that with  2 ivory, 2 weapons, 1 uranium, 1 art and 1 automobile, you could play set of five different for 15 plus a single ivory for 1 plus a single weapons for 1, so with that batch of 7 goods, you can get a total of 17 points.  Right?</p>
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		<title>By: Mark Boyd</title>
		<link>http://blog.daysofwonder.com/2011/03/11/cargo-noir-rules-clarification/#comment-5328</link>
		<dc:creator>Mark Boyd</dc:creator>
		<pubDate>Fri, 11 Mar 2011 23:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/?p=2692#comment-5328</guid>
		<description>We have played the game 3 times now (twice as a 2 player game and one time as a 5 player game) and played the right way. It seemed pretty clear in the rule book. It says, &quot;The top line shows the contraband value gained by trading Cargo tokens that are EACH of a DIFFERENT type.&quot; I don&#039;t understand how that is confusing...oh well.

This is a great game! It is fun and involves a lot of strategy. Thanks for keeping your creativity at maximum.
As to the bags, mine is fraying quite badly on the inside and will most likely break in the future. Even when I noticed that...I had supreme confidence that your stellar company would come through for their loyal customers as you always do. Thanks for another great game!</description>
		<content:encoded><![CDATA[<p>We have played the game 3 times now (twice as a 2 player game and one time as a 5 player game) and played the right way. It seemed pretty clear in the rule book. It says, &#8220;The top line shows the contraband value gained by trading Cargo tokens that are EACH of a DIFFERENT type.&#8221; I don&#8217;t understand how that is confusing&#8230;oh well.</p>
<p>This is a great game! It is fun and involves a lot of strategy. Thanks for keeping your creativity at maximum.<br />
As to the bags, mine is fraying quite badly on the inside and will most likely break in the future. Even when I noticed that&#8230;I had supreme confidence that your stellar company would come through for their loyal customers as you always do. Thanks for another great game!</p>
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		<title>By: Eric Hautemont</title>
		<link>http://blog.daysofwonder.com/2011/03/11/cargo-noir-rules-clarification/#comment-5327</link>
		<dc:creator>Eric Hautemont</dc:creator>
		<pubDate>Fri, 11 Mar 2011 20:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/?p=2692#comment-5327</guid>
		<description>You pick up (or &quot;collect&quot;) whatever was in the port(s) you won your auction(s) in. When you trade cargos for victory coins however, you only get points for trading cargos that are ALL the same (eg trading in 6 weapons will allow you to purchase a card that costs 36) or trading cargos that are ALL DIFFERENT (ie you can trade 1 Ivory + 1 Uranium + 1 Weapon + 1 Wild to acquire a card that costs 10 points).

What you cannot do however is trade in 2 ivory, 2 weapons, 1 uranium, 1 art and 1 automobile and say that&#039;s 7 different cargos. At best it would be 5 different cargos (and yield you 15 points).</description>
		<content:encoded><![CDATA[<p>You pick up (or &#8220;collect&#8221;) whatever was in the port(s) you won your auction(s) in. When you trade cargos for victory coins however, you only get points for trading cargos that are ALL the same (eg trading in 6 weapons will allow you to purchase a card that costs 36) or trading cargos that are ALL DIFFERENT (ie you can trade 1 Ivory + 1 Uranium + 1 Weapon + 1 Wild to acquire a card that costs 10 points).</p>
<p>What you cannot do however is trade in 2 ivory, 2 weapons, 1 uranium, 1 art and 1 automobile and say that&#8217;s 7 different cargos. At best it would be 5 different cargos (and yield you 15 points).</p>
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		<title>By: Jon</title>
		<link>http://blog.daysofwonder.com/2011/03/11/cargo-noir-rules-clarification/#comment-5326</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Fri, 11 Mar 2011 19:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/?p=2692#comment-5326</guid>
		<description>I assume from your clarification that players trade in either sets of the same type or sets of a different type. Which I thought was obvious

However by using the term &#039;collecting&#039;  in your clarification your suggesting that players should collects goods from the ports that are all different..

eg if I acquired 8 goods in my turn they would all have to be individual..

Which of these statements is true?</description>
		<content:encoded><![CDATA[<p>I assume from your clarification that players trade in either sets of the same type or sets of a different type. Which I thought was obvious</p>
<p>However by using the term &#8216;collecting&#8217;  in your clarification your suggesting that players should collects goods from the ports that are all different..</p>
<p>eg if I acquired 8 goods in my turn they would all have to be individual..</p>
<p>Which of these statements is true?</p>
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		<title>By: Eric Hautemont</title>
		<link>http://blog.daysofwonder.com/2011/03/11/cargo-noir-rules-clarification/#comment-5325</link>
		<dc:creator>Eric Hautemont</dc:creator>
		<pubDate>Fri, 11 Mar 2011 19:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/?p=2692#comment-5325</guid>
		<description>Mark,

Correct you could use your coins to try and thwart opponents whose final turn come after yours; but... this will usually be at the expense of using your coins to help yourself purchase a bigger Victory card on that last turn. And since your opponents know that, they can/should manage the timing of their own cash accordingly, on the prior turn.

As for a 1st player advantage, in all our playtests, it&#039;s turned out to be a theoretical one more than an effective one. Because other players can/will compensate for it in how they play. The only undeniable first player advantage that exists is that if you decide to bid all 7 coins in one port (Rotterdam, usually) on the first turn you are guaranteed to win that port that one time.

if you want to discuss this further, we should probably do it in the forums though... ;-)

eric @ DoW</description>
		<content:encoded><![CDATA[<p>Mark,</p>
<p>Correct you could use your coins to try and thwart opponents whose final turn come after yours; but&#8230; this will usually be at the expense of using your coins to help yourself purchase a bigger Victory card on that last turn. And since your opponents know that, they can/should manage the timing of their own cash accordingly, on the prior turn.</p>
<p>As for a 1st player advantage, in all our playtests, it&#8217;s turned out to be a theoretical one more than an effective one. Because other players can/will compensate for it in how they play. The only undeniable first player advantage that exists is that if you decide to bid all 7 coins in one port (Rotterdam, usually) on the first turn you are guaranteed to win that port that one time.</p>
<p>if you want to discuss this further, we should probably do it in the forums though&#8230; <img src='http://blog.daysofwonder.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>eric @ DoW</p>
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		<title>By: Mark Jackson</title>
		<link>http://blog.daysofwonder.com/2011/03/11/cargo-noir-rules-clarification/#comment-5324</link>
		<dc:creator>Mark Jackson</dc:creator>
		<pubDate>Fri, 11 Mar 2011 19:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/?p=2692#comment-5324</guid>
		<description>Thanks - not a problem for us but appreciate you guys making sure things are clarified.

Once again, great customer service on the bags.

I&#039;d love to have a clarification on the final turn... the rules imply (but don&#039;t state) that you can send your boats back out with any remaining cash to prevent other players from getting cargo from ports. In practice, that seems to favor the earlier players - who are already favored by having the first shot at the vp cards. Is this the way the game was intended to play?</description>
		<content:encoded><![CDATA[<p>Thanks &#8211; not a problem for us but appreciate you guys making sure things are clarified.</p>
<p>Once again, great customer service on the bags.</p>
<p>I&#8217;d love to have a clarification on the final turn&#8230; the rules imply (but don&#8217;t state) that you can send your boats back out with any remaining cash to prevent other players from getting cargo from ports. In practice, that seems to favor the earlier players &#8211; who are already favored by having the first shot at the vp cards. Is this the way the game was intended to play?</p>
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