Small World – Races and Special Powers

This week, we introduce some key concepts of the game’s mechanics… The second slide-show will let you discover the Races Banners and Special Powers badge and more importantly some ways to combine them…

Head to  Small World’s official website to learn more…

This post is also available in: French, German

8 Responses to “Small World – Races and Special Powers”

  1. Nibbler says:

    This game looks more promesing per post. When will we be able to pre-order a copy?

  2. Kjetil says:

    Oh yes… this will be mine…

  3. Wee Sodjer says:

    Yes – count me in!

  4. Tanner Griffin says:

    why is this released TODAY, when BGG is down? I need to talk about it! This kinda hurts a little…

  5. Asa says:

    How do sorcerer’s work? When they attack an enemy, one enemy unit becomes theirs for purposes of determining reletive strength? I’m confused. The powers looks pretty cool, and are they more extreme than ones in Vinci?

    (and this makes me look forward to BGG coming back up)

  6. Eric Hautemont says:

    Actually the Sorcerer can “only” convert an enemy unit that is standing alone in a territory (therefore capturing that territory). And since that’s accomplished using a new Sorcerer token, not one of those already on the map, it’s even more nifty than it looks ;-).

  7. Asa says:

    Thanks for the clarification Eric! Now I understand why flying sorcerers could be so powerful. It would be very easy to pick off weak spots. Given that example, it sounds like the Vinci rule of each empire being contiguous is being relaxed in Small World. Which would allow for even more chaos and possibilities.

  8. Marcel says:

    Thanks for these previews! I like them… they work well too, because they make me really want to play this game 🙂

Loading Facebook Comments ...