The clouds hanging over Camelot have darkened considerably ever since rumors of Morgan sowing trouble resurfaced… for this time, she did not come back alone, but with seven witches in tow, ready to wreak havoc whenever they appear. Their powers are great; Merlin will need all the Knights’ help he can summon to counter them.
Each of Morgan’s seven witches has her own Special Black card with a unique power of its own. Thanks to these witches brew you might end up losing cards and Life Points, unwillingly sending hordes of Picts and Saxons against Camelot, or spreading unwelcome dissension . So watch out for the witches’ powers! They will make completing your Quests all the more difficult.
Fortunately, new beneficial events will also help you fight against evil: you may be able to call for Merlin’s help, receive Divine Favor, agree to a truce with your enemies… Unity is victory, so keep together, or the shadow will win!
Merlin’s Company brings you 8 new special White Cards to help you fight Morgan and her witches. These cards may be used to call Merlin to the rescue, to play more fight cards, to counter a hex… Will you be able to stop the forces of evil from tearing the land apart?