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	<title>Comments on: The sounds of music (part 2)</title>
	<atom:link href="http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/</link>
	<description>This blog is devoted to newsworthy announcements related to Days of Wonder’s games and the company itself.</description>
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		<title>By: chemnitz</title>
		<link>http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2804</link>
		<dc:creator>chemnitz</dc:creator>
		<pubDate>Sun, 17 Jun 2007 13:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2804</guid>
		<description>Does anyone have a firm release date for the Dwarven Specialist pack? I see it listed as July 2007--does that mean early July or late July? Also, will the Goblin Skirmishers pack be released simultaneously?

Thanks!  I have an itchin&#039; for some pipin&#039;!</description>
		<content:encoded><![CDATA[<p>Does anyone have a firm release date for the Dwarven Specialist pack? I see it listed as July 2007&#8211;does that mean early July or late July? Also, will the Goblin Skirmishers pack be released simultaneously?</p>
<p>Thanks!  I have an itchin&#8217; for some pipin&#8217;!</p>
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		<title>By: The Preacher</title>
		<link>http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2803</link>
		<dc:creator>The Preacher</dc:creator>
		<pubDate>Fri, 15 Jun 2007 19:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2803</guid>
		<description>Have you *heard* badly played bagpipes? That sound would strike fear in heart of John Wayne ;)</description>
		<content:encoded><![CDATA[<p>Have you *heard* badly played bagpipes? That sound would strike fear in heart of John Wayne <img src='http://blog.daysofwonder.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Callidusx3</title>
		<link>http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2802</link>
		<dc:creator>Callidusx3</dc:creator>
		<pubDate>Fri, 08 Jun 2007 13:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2802</guid>
		<description>The ability Borg &amp; Co. gave the bagpipes is excellent.  It really makes the unit unique.  I just love what this mechanic will mean for board-top tactics.

However, it seems to me that this ability would have been better suited to an undead-type unit (maybe a banshee?).  It seems a bit odd envisioning how it works with bagpipers (must be some snazzy runes on those pipes!).</description>
		<content:encoded><![CDATA[<p>The ability Borg &amp; Co. gave the bagpipes is excellent.  It really makes the unit unique.  I just love what this mechanic will mean for board-top tactics.</p>
<p>However, it seems to me that this ability would have been better suited to an undead-type unit (maybe a banshee?).  It seems a bit odd envisioning how it works with bagpipers (must be some snazzy runes on those pipes!).</p>
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		<title>By: ColtsFan76</title>
		<link>http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2801</link>
		<dc:creator>ColtsFan76</dc:creator>
		<pubDate>Thu, 07 Jun 2007 17:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2801</guid>
		<description>Sounds like Darkern the Skies will allow them to &quot;fire.&quot;</description>
		<content:encoded><![CDATA[<p>Sounds like Darkern the Skies will allow them to &#8220;fire.&#8221;</p>
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		<title>By: Pierre</title>
		<link>http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2800</link>
		<dc:creator>Pierre</dc:creator>
		<pubDate>Thu, 07 Jun 2007 10:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2800</guid>
		<description>About Bagpipes being &quot;Ranged Weapons&quot; does that mean that &quot;Darken the Skies&quot; apply to them as well?</description>
		<content:encoded><![CDATA[<p>About Bagpipes being &#8220;Ranged Weapons&#8221; does that mean that &#8220;Darken the Skies&#8221; apply to them as well?</p>
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		<title>By: constant whinner</title>
		<link>http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2799</link>
		<dc:creator>constant whinner</dc:creator>
		<pubDate>Thu, 07 Jun 2007 08:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2799</guid>
		<description>Hmm. I &#039;ve got some concerns. I suspect you use this weapon by directing it against a single enemy unit. Doesn&#039;t make much sense to me. Sound is omni-directional. Would have prefer a shorter radius and the ability to affect ALL units in range. It is not very thematic to imagine the bagpipers &quot;directing&quot; the sound of their music to one particular piece.
Maybe treating the bagpipes as melee / ranged weapons goes a little bit too far ....</description>
		<content:encoded><![CDATA[<p>Hmm. I &#8216;ve got some concerns. I suspect you use this weapon by directing it against a single enemy unit. Doesn&#8217;t make much sense to me. Sound is omni-directional. Would have prefer a shorter radius and the ability to affect ALL units in range. It is not very thematic to imagine the bagpipers &#8220;directing&#8221; the sound of their music to one particular piece.<br />
Maybe treating the bagpipes as melee / ranged weapons goes a little bit too far &#8230;.</p>
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		<title>By: Old Dwarf</title>
		<link>http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2798</link>
		<dc:creator>Old Dwarf</dc:creator>
		<pubDate>Wed, 06 Jun 2007 22:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2798</guid>
		<description>The Dwarves of the world Thank You!</description>
		<content:encoded><![CDATA[<p>The Dwarves of the world Thank You!</p>
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		<title>By: Wee Sodjer</title>
		<link>http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2797</link>
		<dc:creator>Wee Sodjer</dc:creator>
		<pubDate>Wed, 06 Jun 2007 18:31:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2797</guid>
		<description>Eric,

You have captured the spiritual essence of the pipes.

Play on, my man...</description>
		<content:encoded><![CDATA[<p>Eric,</p>
<p>You have captured the spiritual essence of the pipes.</p>
<p>Play on, my man&#8230;</p>
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		<title>By: barcafer</title>
		<link>http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2796</link>
		<dc:creator>barcafer</dc:creator>
		<pubDate>Wed, 06 Jun 2007 18:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2796</guid>
		<description>Just imagine using them to keep red infantry units at bey.  A 3 hex range and 4 dice for a red unit, hitting 50% of the time, could protect a bridge or stronghold from heavy infantry for quite a while.

A very cool addition.  Now, I just want my centaurs.</description>
		<content:encoded><![CDATA[<p>Just imagine using them to keep red infantry units at bey.  A 3 hex range and 4 dice for a red unit, hitting 50% of the time, could protect a bridge or stronghold from heavy infantry for quite a while.</p>
<p>A very cool addition.  Now, I just want my centaurs.</p>
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		<title>By: ColtsFan76</title>
		<link>http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2795</link>
		<dc:creator>ColtsFan76</dc:creator>
		<pubDate>Wed, 06 Jun 2007 16:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.daysofwonder.com/2007/06/06/the-sounds-of-music-part-2/#comment-2795</guid>
		<description>tormentor -

That&#039;s the point.  They have a 50% chance of causing a retreat.  Which means they have no means of a *direct* hit, but can cause *indirect damage* through the retreat process.

With the chance for so many retreats, these little buggers (or should I say baggers?) will be quite potent against creatures.  There will be more then 1 flag rolled in all probability so the creature&#039;s ability to ignore the first flag is inconsequential.  Each flag after that will force a creature to retreat two hexes.  And the trample alone will be quite destructive.</description>
		<content:encoded><![CDATA[<p>tormentor -</p>
<p>That&#8217;s the point.  They have a 50% chance of causing a retreat.  Which means they have no means of a *direct* hit, but can cause *indirect damage* through the retreat process.</p>
<p>With the chance for so many retreats, these little buggers (or should I say baggers?) will be quite potent against creatures.  There will be more then 1 flag rolled in all probability so the creature&#8217;s ability to ignore the first flag is inconsequential.  Each flag after that will force a creature to retreat two hexes.  And the trample alone will be quite destructive.</p>
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