Following a busy but relatively silent January, and fresh off the Nuremberg Toy Fair (where we announced our newest game Colosseum) and a three day marathon session with Richard in California (which will be the fodder of upcoming blog entries 😉 ), we’re finally catching up:
The Painting Guide of our friends at Team Toulouse is now live and can be found here: the painting guide.
A colorful battle…
With new BattleLore fan sites seemingly going live every week, it is becoming hard for us to keep track of all the new player game aids that are sprouting up and give each one the exposure they deserve.
We have started work on a new tool that will help you share your best ideas, game ressources, pictures and stories with fellow players, and provide each of you with a BattleLore space of your own.
Long-time Memoir ’44 players that still remember the ill-fated M44 Platoon site may shudder at the thought. They should be pleased to learn they are going be the first beneficiaries of this new tool; we will then carry it over into the BattleLore and Ticket to Ride communities. Look for more news on this subject in the coming months.
The rapid success of BattleLore has also resulted in a significant upsurge in the volume of messages and questions posted on our site and others, as evidenced by the over 9,000 posts already made to the BattleLore forum!
While we strive to post timely answers, we simply cannot keep up with every single question (*).
(*) While we may have seemingly managed to do so during the game’s first few weeks following launch, this was largely the result of an unsustainable, irreproducible fluke – namely, several of us being on vacation following the game’s release, we were able to read and answer messages in quasi real-time.
Thankfully, many in the players’ community have stepped up to help us guide newcomers into BattleLore.
The Lore Compendium
This has allowed us to divert some of our efforts toward releasing the critical tools (Adventure Editor, Lore and Creatures Compendium, …) we needed to support the game and its upcoming expansions.
These tools and the content that is progressively built into them is still very much a work in progress.
We are aware of their shortcomings and limitations, content-wise and functionality-wise. Some are easy to fix while others (PDF output, for instance) are harder and will take more time. We will keep working on them and refining them further, however; our ultimate goal is still to make these tools the definitive repositories of all things BattleLore related.
As a first step, we took advantage of Richard’s presence last week to catch up on the open questions in the Compendiums, and now hope to have a process in place that ensures that no question lays unanswered for too long.
Last not least, we have been busy readying the first expansions. They will be the subject of our next entry.